Tuesday, 10 December 2013
Friday, 6 December 2013
First long pose drawing since last spring
Lots of room for improvement, but not entirely bad, I think I caught the pose well. . It took a while to remember how to do the shading, that is, how to do a loose crosshatch. Maybe next time I'll use charcoal.
Tuesday, 3 December 2013
Tuesday, 19 November 2013
Friday, 15 November 2013
What makes a good life drawing pose
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Short poses November 13 |
to improve their drawing skills. It's not an easy way to make some money. It's not salacious, conventional beauty isn't really required.
Most people who attend group life drawing do not expect to produce works of art during the session. Some people come with that specific purpose, some are just that good. But most just like drawing. Some apply their drawing skills in other ways: at work as illustrators or animators, to build portfolios for school admission, or in more sustained art projects.
My primary goal while I'm drawing is accuracy. The first step is getting the proportions right. After that, I try to describe dimensionality, weight, compression, balance and tension. I want my drawing to be expressive, to convey the emotional state the model is portraying, because I've rendered it accurately, not necessarily creatively. That's when I think I've done a good drawing and that's what I want a viewer to react to.
Life drawing is like archery, I'm trying to hit a bull's eye, and I usually don't. I do not use words like inspiration and creation to describe what I'm doing. The drawings I do in life drawing sessions aren't works of art, they're exercises towards a goal.
A lot depends on the model. A pose can illustrate an emotional state (whether what I see is what the model intends to project or not) by being closed or open, erect or collapsed, twisted or bowed. I am bowled over by a model who can project something in a pose. I am not usually aware of the impact of a short pose while I'm drawing it because I don't have time. If my drawing is good enough, the end result communicates what I might not have even seen.
I'm also highly appreciative of a model who understands what can be drawn in the time allotted. I go to short pose and long pose sessions.
Short pose sessions start off with a number of 30-second or one-minute poses, then three-minute, five-minute, ten-minute and 15- or 20-minute poses depending on what the group or the session leader decides.
(While I'm on the subject, I would like to know what the value of 30-second poses is. Worse still, how does trying to draw a model moving from pose to pose without stopping improve my game? What am I supposed to be drawing?)
Long pose sessions range from 45 minutes to three or four hours, during which the model takes regular breaks and resumes the same pose. Many drawers work on the same drawing for the duration of the session. For this to work, the lighting has to remain consistent, and the model has to be aware of exactly where all his or her parts are during the pose, including the angle of shoulders and hips, tilt of the head, etc. Tape is used to mark the position of feet on the floor, and if seated, the position of hands or arms on the chair. The model also chooses a single distant point and periodically focuses on it to maintain head position. Some people sight the point down their noses.
My highly subjective guidelines for good modelling
Overall pose: compact versus extended
For a short pose (less than ten minutes), the best pose is a relatively compact one. It's easier to draw parts in relationship to each other, for example, the length of an arm as it crosses a chest, or the size of a hand held in front of a face. Compact poses often create enclosed or partially enclosed spaces. The shape of the space inside a crooked arm or between lower legs is easy to draw and provides a reference for drawing the body parts that form it.In short poses, postures where all arms and legs extend away from the body are difficult to draw because it is difficult to keep proportions correct. Even harder when the drawer and model are only a few feet away from each other.
For long poses, extended, extreme postures are obviously hard to hold and if the pose is so long that there are coffee breaks, the model often has difficulty resuming it. From a fixed point of view, which is what the drawer has, a hand at the end of an arm stretched towards the viewer obscures parts of the arm and torso. A small change in the angle of the arm or the twist of the model's torso can completely change the pose.
I prefer poses that people normally assume: sitting, squatting, standing, crouching, leaning, the things people do in everyday activities.
A flail is a fail
Extreme acrobatic poses that don't have a clear line of action usually don't produce good drawings. I concede that a model might successfully portray someone falling from a skyscraper or being torn limb from limb, but those sorts of poses usually just look confused. Also refer to the section, compact versus extended, above.Lying down on the job
Erect postures have tension and balance; both are usually missing in relaxed lying down poses. When I draw a sleeping person I feel like I'm making an inventory of loosely connected shapes. Once or twice in a session is enough. Maybe twice: show your back to one side of the room, then the other. We got it; a repeat is not necessary.Drawing a lying down pose can be challenging. To draw a head in a horizontal position you really have to look at it. The conventions you use when drawing a face is upright won't automatically work; among other things the way light hits it is radically different. It's even more difficult to draw an upside-down head. Once a session is more than enough.
Hands, face, hair
The position of the model's hands can be critical to a pose, as in a hand on a hip bracing the upper torso. It's always worth the time to draw them. For short poses, however, some hand positions are just too complicated. Case in point: hands with fingers interwoven. They take a lot of time to draw, and I find that simplification of both hands into a mass just doesn't' work very well. Once per session is enough.In short poses, there is rarely enough time to capture a face accurately. Being able to see the model's face is helpful in conveying expression; conveying the tilt of the head accurately is more than half the battle. Hair tied back beats big hair.
Hiding hands and face removes emotional cues. I once attended a session where the model, unasked, put a bag over her face and boxing gloves on. It was weird. Dr Sketchy sessions are a bit like that, but you know in advance that you are going to be drawing a costume and that the model intends to influence what you draw.
Feet
I want to see the points at which the figure makes contact with the floor. It lets me show how the figure balances, how the weight is conveyed down the figure to the ground. Hiding feet or bum behind objects removes a great deal of information.In short
Most short poses in a session should be based on normal activities, not what you do at the Cirque. You can save those for longer poses where I have a chance of doing them justice.Lying down for every pose of 10 minutes or longer is boring. Maybe you should take a nap before you come to work.
Tie your beautiful hair up. (Wisps can be very nice.)
Don't hide your feet. They anchor your pose.
_________
Tuesday, 12 November 2013
Weekly life drawing harvest
Short poses at Antonio's place. I'm still far behind where I was last year. These are my reminder to work harder.
Tuesday, 5 November 2013
Back to life drawing
First time at life drawing since June. 20 minute pose. (I've gotten too slow, I need to regain some lost ground.)
Saturday, 19 October 2013
Friday, 18 October 2013
Another conveniently short clip (only 17 seconds including credits)
The gardener's nap
Also made with Stop Motion Studio on a iPad. This time using the green screen feature. I used a large piece of medium grey pastel paper for the green screen, and I masked out bits of the veggies with grey kneadable eraser. The effect is pretty crude, but it would have been a bit better if with fewer cast shadows. There are a couple of grey bits in the skin where a lumps in the eraser cast shadows.I tried using the compiled frames as background frames and putting another layer of green-screened objects on top, but the compiled background image degrades a lot. So you have to plan everything out from the start.
I'm using a desktop vice to hold my tablet in place, it's not bad.
An actual tripod mount might be better. I had to hold the tablet to shoot the gardener, and there's too much movement between shots.
Monday, 7 October 2013
First try with an app called Stop Motion
Corky Escapes
Aside from
- the difficulty of keeping an ipad steady,
- the little bits of stuff I used to keep the objects in place and my arm in the last frame,
- and the small image size, which seems to be a limitation of uploading directly to blogger,
For the images, the app was easy to use and rendered quickly. I shot it in about half an hour. It has some nice features for shooting:
- You can switch to a timer--the smallest increment is 5 seconds--while you shoot.
- Enable or disable auto focus (discovered that too late).
- Superimpose a grid and/or onion skin.
Adding sound on the timeline is a little tricky, I found it hard to match the sound up to the action accurately. You can record your own sound or use music which I assume must be from itunes. Haven't quite figured that out yet. Only two tracks are allowed.
Saturday, 21 September 2013
Wednesday, 18 September 2013
Looking forward to the M60 screenings
Will Angry Cows stand out from at least some of the other 97 films in the Montreal 60-second Film Festival?
Will it make people laugh? How often will they laugh? (I'm hoping at least three times.)
Crude can be a virtue, but will it look too crude even for this festival of cinematic crudités?
(Is Angry Cows as corny as this post? Go to a screening to find out. )
Thursday, 12 September 2013
Thursday, 5 September 2013
The Montreal 60-second Film Festival screening approaches
Greg Bailey and I made this film in August. It was shown at the Montreal 60-second film festival.
Link: Angry Cows on Vimeo
Link: Angry Cows on Vimeo
Tuesday, 16 July 2013
Sunday, 14 July 2013
Wednesday, 26 June 2013
Tuesday, 18 June 2013
Saturday, 4 May 2013
Wednesday, 24 April 2013
Sunday, 21 April 2013
Saturday, 20 April 2013
Tuesday, 16 April 2013
Wordmarks, anyone?
Variations on a wordmark for
Ars Communica, a technical writers' association.
I created them in iDraw on an iPad.
Illustrator on a computer would have been faster. I find easier to use a mouse and arrow keys for minute changes than my fingers or even a Jot stylus, and I missed being able to create multiple copies of a shape along a path. But other than that, it's pretty good. Portable, inexpensive, and easy to learn.
I haven't done this sort of thing in years.
Ars Communica, a technical writers' association.
I created them in iDraw on an iPad.
Illustrator on a computer would have been faster. I find easier to use a mouse and arrow keys for minute changes than my fingers or even a Jot stylus, and I missed being able to create multiple copies of a shape along a path. But other than that, it's pretty good. Portable, inexpensive, and easy to learn.
I haven't done this sort of thing in years.
Saturday, 13 April 2013
Saturday, 6 April 2013
Saturday, 23 March 2013
Oil, March 23 2013
Sat with Greg and mixed the same colors as he did. He's getting further with colors than I am. We both painted his image in a mirror. Might try the same of me using acrylics, but it seems to be easier in oil.
Saturday, 16 March 2013
Tuesday, 12 March 2013
Saturday, 9 March 2013
First Friday night long pose with acrylics
I've been taking a portrait class taught by Elaine Despins. The point of a blog is to see progress, right? So this is my starting point.
Saturday, 16 February 2013
Saturday, 26 January 2013
Friday night long pose
(Not a good likeness. Hmm: got there late, had a beer before, drew detail too soon ... excuses, excuses.)
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